Fintech · Emerging Markets

Tala Rewards

Designing an in-app loyalty program that incentivizes borrowers to build better financial habits — and keeps them coming back.

My Role
Sole Designer
Platform
Android
Market
Philippines
Type
B2C · Fintech · Loyalty
Tala Rewards — final deliverables
Results after launch
All three success metrics exceeded their targets.
7%
increase in early customer retention
11%
decrease in loan default rates
14%
increase in new account deposits within 30 days

The problem

Tala gives people in emerging markets immediate access to credit, loans, and a full financial account across the Philippines, Kenya, Mexico, and India. But it was losing ground to competitors offering loyalty programs, referral bonuses, and lower fees — and retention was suffering.

The deeper problem was behavioral: users who engaged with multiple Tala features had significantly better loan repayment rates and churned less. The opportunity wasn't just to match competitors on perks. It was to make healthy financial behaviors feel genuinely worth doing.

My goal: design a rewards program that turned good financial habits into something users actually wanted to do.

Constraints going in

  • Launched in the Philippines. I relied on a local researcher for competitive analysis and user interviews conducted in Tagalog.
  • Developer bandwidth was limited. The MVP had to stay lean. Every design decision needed to account for implementation complexity.
  • No finished design system. I designed against inconsistent legacy patterns while simultaneously contributing to the new system being built in parallel.

Testing the water first

Before committing to a full program, we needed to validate one core assumption: would incentives actually change user behavior? I partnered with the PM and researcher on a focused test — offer a reward for depositing money into a Tala account and measure the response.

The result: a 30% increase in account deposits. That signal was enough to greenlight a full investment in a robust rewards program.

Previous designs tested

Designs used in the initial proof-of-concept test


Defining success before touching UI

With validation in hand, the team aligned on a clear north star: multi-product engagement would be the lever — rewarding users for depositing, repaying, and transacting across Tala features. Success was defined upfront with three measurable targets:

From there, I worked with the PM to scope the MVP into three core user journeys — keeping scope lean enough for a developer-constrained team to ship.

MVP Scope · Android Only · Philippines Launch
01 — Discover
Get users in the door
  • Entry point in navigation
  • Onboarding screen explaining the program and how to earn
02 — Earn
Show what's possible
  • Rewards home with token balance
  • Featured rewards carousel
  • Activities list with point values
03 — Redeem
Close the loop
  • Reward details bottom sheet
  • Token balance validation CTA
  • Redemption confirmation with in-person instructions

Learning from what already worked

I conducted a competitive analysis of loyalty programs in the Philippines, working closely with our local researcher to identify patterns in apps users already trusted, and usability pitfalls that were driving abandonment.

Competitive analysis findings

Competitive analysis of loyalty apps in the Philippines


Two rounds before we got it right

The early iterations had a core hierarchy problem: it wasn't clear where the eye should land first, and rewards were buried behind too many taps. I went through two full rounds of the home screen and redemption flows before moving to user testing.

Rewards home page — iterations 1 and 2

Iterations 1 and 2 — rewards home page

Reward options, details, and redemption — early iteration

Early iteration — reward options, details, and redemption flow

After two rounds, the hierarchy still wasn't landing. I restructured around one principle: show users what they could earn before asking them to do anything.

Introduction screen

The biggest comprehension risk was onboarding. Would users understand what Tala Rewards was before they hit the home screen? I added an intro screen to set expectations upfront — so rewards feel like a destination users navigate to, not a feature they stumble into.

Introducing Tala Rewards screen

Rewards home screen

The home screen needed to lead with aspiration, not obligation. Token balance is pinned at the top with high-contrast treatment so it's always the focal point. A featured rewards carousel comes immediately after — showing users what they're working toward before presenting the activity list that tells them how to get there.

Rewards home screen

Reward details and redemption

The redemption CTA needed to work at both token states. If a user had enough tokens, the button invited them to redeem. If not, it disabled gracefully with a message showing the gap — keeping motivation intact without creating frustration or dead ends.

Reward details bottom sheet

Supporting flows

Three additional flows completed the experience: entry point placement, browsing all rewards, and viewing activity details.

Featured rewards — view all
Activity details bottom sheet
Redeeming rewards

View all rewards · Redemption flow · Activity details


Validating with real users in market

I ran a moderated usability study with 14 users in the Philippines — 7 mature borrowers (10+ loans) and 7 casual borrowers (1–3 loans) — to pressure-test two core hypotheses before shipping.

Users understand how to earn and redeem

VALIDATED ✅ No major comprehension issues across either segment.

  • Quickly mapped activities to token amounts without confusion
  • Easily identified which rewards they could and couldn't yet afford
  • Wanted clarity on whether tokens could be earned multiple times per action
  • Asked whether a minimum cash-in amount was required to qualify

Users are motivated to change their behavior

VALIDATED ✅ Clear signals of intent to trial cash-in, bill pay, and early loan repayment.

  • The reward catalog — not the point system — was the primary motivator
  • Locally relevant rewards (Jollibee, supermarkets, drugstores) made activities feel worth doing
  • Users who had never transacted in Tala said this program would likely change that

Results and what I learned

After testing, I made one naming change that reduced confusion at scale: "tokens" became "points." Users came in with expectations set by other apps, and familiar language lowered the learning curve immediately. I then partnered with Tala's brand and systems team to finalize designs against the newly completed design system.

What I took away

Research is the most expensive thing to skip. Designing for the Philippines without a local partner would have produced something that felt foreign to the people we were designing for. Our researcher wasn't supplemental — she was foundational to everything from the competitive analysis to the credibility of our user testing.

Working without a design system taught me to make every component decision explicit. Each choice I made under ambiguity eventually needed to integrate into a system. That discipline made me a better contributor once the system was ready — and a stronger advocate for design systems in general.